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Lumix Engine

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Devlog

  • DX version now available
    January 18, 2020 by mikulas.florek
    1
    Since OpenGL drivers are famously buggy, I published DX version of the engine, there's still 1% missing though. What's more, the issues in OpenGL version caused by AMD driver bug was fixed too. I fina... Continue reading
  • How to create real-world terrains
    June 17, 2017 by mikulas.florek
    3
    First, we need to decide where we get the data (height maps and satellite maps) from. This part took most of the time I worked on this feature. After some extensive searching I chose: Terrain Tiles on... Continue reading
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